Provincia

Rome gave you the outline. The terraces don't care.

Terrace planning, living water, stone aqueducts, colonist logistics, and battles on the grant. Pre-alpha — follow the build on DevTalk.

Free pre-alpha · Steam — soon

About the game

Provincia is a Roman colony builder on a fixed terrace grid. You are the curator of a small colonia at the edge of the province — survey the land, route water, house families, and keep the haul board moving as refugees arrive from the road.

01

Plan on stepped ground

Survey a fixed grant on 1 m terraces. Housing districts, roads, quarries, and workshops snap to the same grid the simulation reads — so placement is planning, not painting.

Housing district beside a stone aqueduct

02

Living water & aqueducts

Ponds, wells, and stone runs use a real flow model. Cut a channel through a terrace and it drains somewhere. Route water before your colonists run dry.

Stone aqueduct carrying water past the colonia

03

Colonists carry the load

Timber, stone, and food move by haul jobs — not magic. Workshops stall when stockpiles run empty. Growth is logistics, not just placing buildings.

Workshops and production buildings on the colony grid

04

Defend the colonia

When word of your grant spreads, so does trouble. Form lines on the terrace, hold the aqueduct wall, and keep the settlement standing.

Roman infantry formation facing a fortified colonia
Provincia colony at golden hour

Media

Screenshots from the Godot build — pre-alpha, work in progress.

Settlement overview from the itch capture pack
Housing district beside the aqueduct
Water aqueduct through the colonia
Town hall close-up among the trees
Production and workshop buildings
Infantry formation facing the colonia

View all screenshots →

Download

Play the current Godot build on your machine — Windows, macOS, or Linux.

  • Windows: Unzip and run Provincia.exe
  • macOS: Unzip and open Provincia.app
  • Linux: Unzip and run Provincia.x86_64

Pre-alpha build pre-alpha-2026-07-27 — free download, expect bugs. Steam coming later.

Follow the build

DevTalk posts cover real rewrites — water sims, housing solvers, aqueduct placement — with screenshots from the game. No fake roadmap.

Provincia is in active pre-alpha. Core placement, water, housing layout, colonist logistics, and battles are playable in the Godot build. Download a build below — expect bugs. No Steam page yet.

Read DevTalk

Provincia

Provincia is in active pre-alpha. Core placement, water, housing layout, colonist logistics, and battles are playable in the Godot build. Download a build below — expect bugs. No Steam page yet.

Status

  • Pre-alpha — free download
  • Steam — coming later
© 2026 Provincia