Development blog

DevTalk

Design decisions, system rewrites, and screenshots from the Godot build — the same posts we link from Reddit and social.

May 8, 2026Provincia Dev Team

Colonists and the Haul Board

Thirst sends a colonist to a wet cell. Everything else — jobs, stockpiles, happiness — exists so that trip is not the only thing that happens.

#colonists#logistics#simulation
May 5, 2026Provincia Dev Team

Aqueducts on a Terrace Grid

An aqueduct here is terrain surgery, permeable piers, and a Blender UV map — not a single pretty bridge prefab.

#aqueduct#water#art-pipeline
May 2, 2026Provincia Dev Team

Housing on Slopes

Dragging a housing district should not mean hand-rotating forty huts on a terrace grid. We ported a solver.

#housing#placement#performance
Apr 29, 2026Provincia Dev Team

Rebuilding Water as Cellular Automata

The first water pass looked fine in screenshots and lied about where flow went. We threw it out.

#water#cellular-automata#performance
Apr 28, 2026Provincia Dev Team

First Steps With Provincia

We picked a 200×200 grid before we had pretty art. That choice still pays rent every week.

#architecture#simulation#grid

Provincia

Provincia is in active pre-alpha. Core placement, water, housing layout, colonist logistics, and battles are playable in the Godot build. Download a build below — expect bugs. No Steam page yet.

Status

  • Pre-alpha — free download
  • Steam — coming later
© 2026 Provincia