Development blog

DevTalk

Design decisions, system rewrites, and screenshots from the Godot build — the same posts we link from Reddit and social.

Sep 14, 2026Provincia Dev Team

Cutting Colonist Lag

Idle settlers stop burning unused animation clips, haul picks skip beaten depots, and the tutorial reads less like a chatbot.

#colonists#performance#tutorial
Sep 14, 2026Provincia Dev Team

Water That Sees Dirt Edits

Native sparse CA keeps ponds cheap, digs and raises rejoin the flow map, and turning a well on no longer freezes the frame.

#water#performance#terrain
Aug 13, 2026Provincia Dev Team

Soft Music Reloops

Day, night, title, and combat beds no longer hard-cut at the loop — a long equal-power self-crossfade hides the AI join.

#audio#polish#ui
Aug 12, 2026Provincia Dev Team

Missile Volleys at Bow Range

Hunters finally hold the standoff, shoot wood-and-iron arrows, and stop marching into melee after the first volley.

#combat#missiles#art
Aug 4, 2026Provincia Dev Team

Ten Locales and Clearer Placement

The build UI now speaks ten languages, failed ghosts say why, and day/night agent work is budgeted so the colony does not hitch when the sky changes.

#localization#placement#performance#ui
May 8, 2026Provincia Dev Team

Colonists and the Haul Board

Thirst sends a colonist to a wet cell. Everything else — jobs, stockpiles, happiness — exists so that trip is not the only thing that happens.

#colonists#logistics#simulation
May 5, 2026Provincia Dev Team

Aqueducts on a Terrace Grid

An aqueduct here is terrain surgery, permeable piers, and a Blender UV map — not a single pretty bridge prefab.

#aqueduct#water#art-pipeline
May 2, 2026Provincia Dev Team

Housing on Slopes

Dragging a housing district should not mean hand-rotating forty huts on a terrace grid. We ported a solver.

#housing#placement#performance
Apr 29, 2026Provincia Dev Team

Rebuilding Water as Cellular Automata

The first water pass looked fine in screenshots and lied about where flow went. We threw it out.

#water#cellular-automata#performance
Apr 28, 2026Provincia Dev Team

First Steps With Provincia

We picked a 200×200 grid before we had pretty art. That choice still pays rent every week.

#architecture#simulation#grid

Provincia

Provincia is in active pre-alpha. Core placement, water, housing layout, colonist logistics, and battles are playable in the Godot build. Download a build below — expect bugs. No Steam page yet.

Status

  • Pre-alpha — free download
  • Steam — coming later
© 2026 Provincia