
May 8, 2026•Provincia Dev Team
Colonists and the Haul Board
Thirst sends a colonist to a wet cell. Everything else — jobs, stockpiles, happiness — exists so that trip is not the only thing that happens.
#colonists#logistics#simulation
Development blog
Design decisions, system rewrites, and screenshots from the Godot build — the same posts we link from Reddit and social.

Thirst sends a colonist to a wet cell. Everything else — jobs, stockpiles, happiness — exists so that trip is not the only thing that happens.

An aqueduct here is terrain surgery, permeable piers, and a Blender UV map — not a single pretty bridge prefab.

Dragging a housing district should not mean hand-rotating forty huts on a terrace grid. We ported a solver.

The first water pass looked fine in screenshots and lied about where flow went. We threw it out.

We picked a 200×200 grid before we had pretty art. That choice still pays rent every week.